Quick Update to Start Day 2
My game is coming along great, considering that I work a full time job, and have only got to spend about 8 hours on it so far. My pathfinding, combat, economy, and UI are all implemented (and done is such a way that they should be very easy to expand on as time allows). Just one big hurdle before all of the mechanics are in and I can start focusing more on content: Enemy AI. I’ve never done a strategy game AI, but I think the simple mechanics in mine should make things a lot simpler. Hopefully, I can have something fun to play against by midnight (4 hours away here). Anyway, here’s a screenshot:
Comments
rob
24. Jul 2013 · 08:22 UTC
This looks really appealing. I love your style.
