SpaceGeometry โ€“ Post Mortem

This is the third time I have joined Ludum Dare, and since people like post mortems I decided to write one ๐Ÿ˜›

 

What went wrong:

– Framework choosing. After submitting my game I realised after a couple of people tried it that the game did not work on Windows 8. This was due to that OpenTK’s input did not work on Windows 8.

OpenTK is also not updated after windows 8 came out. Luckely Antonijn’s awesome framework did work on Windows 8. I have completely rewritten the game in 45 minutes to work again ๐Ÿ˜€

– Planning. Once again I just sat down and started coding. I must force myself from now on to write some things on paper first so I can scetch out solutions to problems early and don’t have to waste time working on

something that won’t work, or scrapping a feature completely. I had more in mind for this project but I wouldn’t have made the deadline if I tried to add those features.

 

What went right:

– MultiPlatform. My game runs on windows xp with net framework 4.0, opengl 1.1 and up. also the game does work on linux if you have mono. This is a first for me and I can totally see the benefits over having more platforms to choose from :)

– Timelapse and gameplay video, The previous timelapse and gameplay video I made for Ludum Dare, which was for the LD24 challenge, was kind of screwed up due to encoding and youtube and wireless and what not.

Now both videos are crisp. The timelapse is a bit long with its 20 minutes. Hopefully the music makes up for this.

– “Thou shalt have playable quickly!”. The game quickly became playable, with all the advantages that brings.

 

Not that this post is written to advertise for a couple of ratings just before the rating process is over, but if you are somehow intrigued what kind of game I am talking about, here is a link to the game:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=15675

Enjoy!

 

-Metal