Meh
Well, this LD was definitely a learning experience for me. I learned a lot about thinking realistically about the scope of your project. Originally, I wanted my game to have a cool dynamic lighting engine, but I spent so much time trying to figure that out (and failing) that I had to rush just to finish a simple shooter.
Next LD I’ll use JavaScript instead of Processing, and vote for a weekend that works for me. This time it wasn’t a great weekend to do it 
I won’t win anything, as I’ve gotten a lot of negative feedback about the way the game feels and it’s a pretty simple game anyways, but it was fun.
Looking forward to see what everyone won, and see you all next Ludum Dare ๐
-Cheezey