I’m in!

I’m in too :)

I’ll be using Love2D, together with some boilerplate code I’ve scavenged from old games of mine.
The code can be found here and contains the basics of a component-based entity system and some code for loading levels and handling keyboard/joystick input.
Regarding tools I’ll probably stick to my good old friends Tiled and Grafx2.

Good luck everybody!