NoBility – Timelapse and Postmortem

This time, not only did I finish a game but I’ve also made a timelapse! I can finally try to understand why I usually waste so much time. xD

From the start of the compo, I wanted to use the theme within the gameplay. So, after some thinking (and one scrapped idea), I decided to make a game where you would use abilities (jump/run/shoot/etc) to solve puzzles, but you would only be able to use one of those at a time. I also wanted each stage to feature few different objects and require few abillities. A simple use and not that great, but the game was possible.

What went right:

  • I quickly decided on a game idea that I knew I would be able to implement
  • Most of the possible interactions were implemented without problems
  • I used the tilemap editor I created after the previous compo; there’s nothing like using a program made to you (and by you xD)
  • I noticed that I wouldn’t be able to come up with good stages and polish the game, so I made sure it was the most polished possible
  • The graphics and the music came out pretty nice (imo).

What went wrong:

  • Bugs! The pushable box took a long time to work (almost) as I intented
  • I spent too much time drawing instead of doing the rest of the game
  • The background looks really weird; it could use some better colors
  • I decided to make a platformer-puzzle game, and I don’t play those games that much (so, I couldn’t come up with nice level design)
  • Let alone nice levels, I just made tutorial levels
  • I though the game’s name on the last minute (literally)

I’ll have to try and keep art to a minimum next time. Otherwise, I fear the same thing will happen again.

And here’s my timelapse. =D

If you still haven’t played it, why not play it now? It’s really short!

Tags: post-mortem, postmortem, timelapse