NoBility – Timelapse and Postmortem
This time, not only did I finish a game but I’ve also made a timelapse! I can finally try to understand why I usually waste so much time. xD
From the start of the compo, I wanted to use the theme within the gameplay. So, after some thinking (and one scrapped idea), I decided to make a game where you would use abilities (jump/run/shoot/etc) to solve puzzles, but you would only be able to use one of those at a time. I also wanted each stage to feature few different objects and require few abillities. A simple use and not that great, but the game was possible.
What went right:
- I quickly decided on a game idea that I knew I would be able to implement
- Most of the possible interactions were implemented without problems
- I used the tilemap editor I created after the previous compo; there’s nothing like using a program made to you (and by you xD)
- I noticed that I wouldn’t be able to come up with good stages and polish the game, so I made sure it was the most polished possible
- The graphics and the music came out pretty nice (imo).
What went wrong:
- Bugs! The pushable box took a long time to work (almost) as I intented
- I spent too much time drawing instead of doing the rest of the game
- The background looks really weird; it could use some better colors
- I decided to make a platformer-puzzle game, and I don’t play those games that much (so, I couldn’t come up with nice level design)
- Let alone nice levels, I just made tutorial levels
- I though the game’s name on the last minute (literally)
I’ll have to try and keep art to a minimum next time. Otherwise, I fear the same thing will happen again.
And here’s my timelapse. =D
If you still haven’t played it, why not play it now? It’s really short!
Tags: post-mortem, postmortem, timelapse