Tactical Spreadsheet Postmortem
So the code has settled and the sleep has been regained. I’ve thought a lot about how I did this time, especially compared to last time. I think compared to last time, I wasn’t able to spend as much time on it. Back in Dec. I was able to get about 20hrs of work in, but this time I only got around 16. It was also the 48 competition instead of the jam, but both times I was done on Sunday night.
What went well
- The idea went really well with the theme this year.
- I was able to make the game winnable
- I did a good job prioritizing
What didn’t go well
- I didn’t have as much time as I had hoped over the weekend
- I wasn’t able to add mouse input
- There’s no polish to the game
- I could have spent a little less time on the excel look
All in all, however, I’m pleased with the results. I think the game is fun and will probably take a couple nights and polish it off. It’s a good time to add mouse support to fission_engine. It’ll be interesting to see it as a complete product.
Tags: postmortem