Tactical Spreadsheet Postmortem

So the code has settled and the sleep has been regained. I’ve thought a lot about how I did this time, especially compared to last time.  I think compared to last time, I wasn’t able to spend as much time on it.  Back in Dec. I was able to get about 20hrs of work in, but this time I only got around 16.  It was also the 48 competition instead of the jam, but both times I was done on Sunday night.

What went well

  • The idea went really well with the theme this year.
  • I was able to make the game winnable
  • I did a good job prioritizing

What didn’t go well

  • I didn’t have as much time as I had hoped over the weekend
  • I wasn’t able to add mouse input
  • There’s no polish to the game
  • I could have spent a little less time on the excel look

All in all, however, I’m pleased with the results.  I think the game is fun and will probably take a couple nights and polish it off.  It’s a good time to add mouse support to fission_engine. It’ll be interesting to see it as a complete product.

Tags: postmortem