T.O.M.B.: Post-Mortem and a Timelapse

Play the game here.

I really hated the theme at first. Well, maybe not hate, but I had no idea’s on what to do. I started working on my “Parallel Worlds” idea instead, but I wasn’t very motivated since I knew it had little to do with the theme. After working on that for about 5 hours, I finally got the idea for this game. Thankfully most of the code and stuff I made could still be used for this new idea, so I didn’t waste that much time.

The development process went smoothly without much trouble. Creating levels took longer than expected because of the slight “puzzle” elements of each room’s unique rule.

The “hard” mode in the final game was originally the standard, and only difficulty. I thought some people might find it too hard, so I changed it to hard mode and added “normal”. (Which was also apparently too hard for some people) :)

Graphics turned out okay, although I wish I had time to make some more tiles and add some variety to the visuals. I like how the player sprite turned out. (So cute <3)

Overall, I’m happy with how it turned out and I will continue to work on the game.

Tags: post-mortem, postmortem, timelapse