Sputtering

Approaching the last 24 hours in my first LD Jam, I’ve learned a few things:

1 – I underestimated the amount of work involved in writing something from-scratch with a 72hr timeframe.

2 – No matter how much you think you know something, there’s always more to learn, and better ways to do things.

3 – Anything worth doing right is worth putting the time into.

I doubt I’ll have anything resembling a ‘game’ 24hrs from now, though what I have written so far is turning into a foundation on which future projects can be built on.

This was my first attempt at anything resembling a game in many years, so I didn’t have any expectations beyond simply doing my best and seeing it through, which I will continue to do, likely far beyond the LD26 Jam deadline.

This won’t be my last stab at LD.