Sputtering
Approaching the last 24 hours in my first LD Jam, I’ve learned a few things:
1 – I underestimated the amount of work involved in writing something from-scratch with a 72hr timeframe.
2 – No matter how much you think you know something, there’s always more to learn, and better ways to do things.
3 – Anything worth doing right is worth putting the time into.
I doubt I’ll have anything resembling a ‘game’ 24hrs from now, though what I have written so far is turning into a foundation on which future projects can be built on.
This was my first attempt at anything resembling a game in many years, so I didn’t have any expectations beyond simply doing my best and seeing it through, which I will continue to do, likely far beyond the LD26 Jam deadline.
This won’t be my last stab at LD.