gone jammin

I’m now on track for the jam instead of the compo. Between real life obligations, and a very broken rule set, the “bored” game is taking shape slowly. But after a nap, I do plan to play though the night to flesh out a solid rule set.

So far, I have the main board, player and zombie pieces: “buildings”, “barriers”, and target all constructed.

board and target

And a program to generate random idle zombie movement.

z_movement

 

(And yes, I cheated and used GMS to do basic RNG.  I’m so out of date my C++ wasn’t cutting it.)

It’s basically a single HvZ scenario played out in a board game.  The test scenario I have settled on is “clear the courtyard”.

Once I have finalized rules, and a successful set of games completed, I’ll make my official submission along with an edited video explaining the game and showcasing the set played.