‘Finished enough’
Well… It could have been worse.
So many things went not the way I hoped, I couldn’t spend much time on development and in the end it turned out I can’t implement everything planned. Right now I’ve submitted the game and I can’t possibly venture to spend any more time on it, though I still have some hours before compo ends.
I’ve spent more than half a day on graphics and it was not enough, graphics is one of the weakest parts of the game I think.
On the other hand, I’ve managed to create sound effects, though music is kinda random, but I guess it’s fine, given that I spent not much more than 10 minutes on it.
One of the biggest problems (surprisingly for me) was platformer mechanics. If it wasn’t a LD compo, I think I’d use Box2D for it and it would work so much better. But, as I’ve mentioned before, I don’t like using any libraries during competitions like this.