RogueOut is done
And there you have it. RogueOut is done, at least as much as it is going to be. I had hoped to give it more Rogue-like features, with your character levelling up, using their better weapons and skills to defeat harder monsters, but that’s probably a game for a week-long competition. But the game is certainly very playable and has a feeling of completeness about it. I think this is mostly because I took my wife’s advice and kept myself focused on the features that I’d written down on paper, rather than disappearing down rabbit holes of “wouldn’t it be cool if…”
Enjoy the minimalism of the ASCII graphics and hi-tech, sampled sound.

RogueOut