Polishing

Well, the game’s done. Time for polishing! I’ll be adding an intro cutscene (hopefully I’ll have enough space–I’m down to ~340 bytes left) and have already added AtariVox/SaveKey high score saving support. And on top of all that, the nice folks at AtariAge pointed out what that bug was. Evidently, I need a bit of code to account for the length of my game, see below:


if ( (<(*+7))
repeat ($100-<*)
.byte 0
repend
endif

Hopefully getting that help won’t disqualify me for anything.

Oh, and I decided on the game’s name. Initially, I was going to call it “Batty,” but instead I settled on “Ping.”