My game until now…
I hope I’ll make it till the jam deadline but I am already proud of what I achieved until now, so that I will show you a short video of the gameplay elements implemented until now
Ludum Dare 26 – minimalist simulation
The following things are implemented until now:
- Different building types (Houses for more population, Farms for wool/grain, Lumberjacks for Wood, Mines for Stone and Ore, Smiths that make Tools out of 2 Ore, Mills convert Grain into Food)
- Task scheduling: Every Building tells its current need for ressources to the a taskmanaging class that searches for the Person with the least workload and gives him the Task.
- Population growth if there is enough space in houses for more People.
- great programmer art!
What I hope to implement until the jam deadline is:
- Every villager needs food to survive
- some use for the wool … originally it was for the changing seasons, so the villagers need wool in addition to food to survive during the winter
- some use for the tools (“tools” include weapons) … meant for defending the village against Wolves
Comments
metjm
28. Apr 2013 · 15:07 UTC
you go girl