Start of ragdoll attempt

Got my placeholder art pieces and added 2D physics to them. Fun running the game and watching them all fall about the place.
Now to try to join them up to make them into a ragdoll

First Steps

First Steps

I had used box 2D a few years back to create a physics driven game, but I hadn’t really worked with physics much in Unity3D.
It was only in the last game that I worked on that I realised it had joints, and how useful those could be.

So my plan is to create some spring joints joining the appendages to the body. Then I’m hoping to run the game and see the person fall in true ragdoll fashion!