Ablaze – Halfway report
All non-cosmetic portions of the control panel are now complete, several controls are interactive, and have an influence on the rocket plume. All propulsion-related indicators are working, and show the state of the various systems. All propulsion-related systems states now affect each other appropriately.
Quite pleased with how things are coming along, If I do so myself.
However, interaction+graphics is “merely” interactive art. For it to become a game, it needs goals, and obstacles.
Time to implement the damage system ….. >:-)
