Bullets and mobs oh yes

No collision detection yet, but mobs work and can shoot bullets.

Oh yeah, the player can move and also has a visible hitbox now (not pictured because it’s difficult getting good screenshots… maybe I’ll pull out recordmydesktop at some stage).

So this is typical “Start Of Stage 1 Lunatic” stuff. I think. I might just stick with “if((other->type == T_BULLET || other->type == T_ENEMY) && (other->flags & F_ENEMY)) abort();” until I get a life system working.