LD26 Day 1 summary

Calling it a night. I have a temp sphere moving around a procedural island, with a few trees to bring to life. Doesn’t sound much, but because the focus of the game is simple movement around the environment, I wrote the character mover and chase camera from scratch as well as the terrain generator. Unfortunately while they worked fine in my flat testbed, a couple of issues have cropped up with slopes – so no playable build yet.

screenshot_wip1

I’m a bit behind where I hoped to be, as I’ve spent a lot of this evening bug-fixing. Tomorrow: nailing the player and camera movement, wrapping the whole thing in a game loop, balancing and polishing…