Night of the First Day

So, spent lots of time and work on the sort-of-game idea I had for the theme. Math was involved and sketching occured, evidence can be found here:
MATHS

All in all, I feel pretty good about how the game is coming along, haven’t started making it look good yet. Gameplay goes first.

Game

If you want to try it out, there are two builds available here:
Windows 32-Bit build
Linux 64-Bit build

There are a couple of command line switches you can use:
-f Fullsceen
-b Rebind all controls before starting the main loop
-r WxH Specify resolution
-m 0-100 Specify music volume
-s 0-100 Specify sound volume

Standard controls are WASD, and if you’re using -b then you can bind to both keyboard and joystick controls. It’s been tested with both an original Xbox Controller S and the Xbox 360 controller.

Also, I know that something is strange about collisions, at times they don’t seem to register at all. This is a bug that I’ve spent too much time trying to track down, and so sort of decided to leave it there until it becomes a more pressing issue.

If you happen to have a 32-bit Linux system, then you could try to build the game yourself. The source is available on Github (C++) and it uses CMake to build, you might need boost and SFML 2.0 (Don’t know if the RC works since I’m using the latest git myself).
There’s a small issue with the CMakeLists file so you might also have to set Kunlaboro_BOOST to On in your cmake cache for it to build properly.

Hope that you’ve enjoyed reading this (And maybe even enjoyed what exists so far of the game). Please comment.

This is Ace, reporting to bed.

Tags: C++, compo, demo, game, journal, linux, progress, screenshot, Windows