Day 1 sign-off
We pushed till 3am to fix some small issues that would have plagued us tomorrow. Nothing worse than the feeling you don’t have time to fix problems when you want to add polish close to the deadline.
Day 1 summary:
* Full gameplay (balancing required)
* Minimal artwork
* Only 2 target features missed off the plan (No SFX yet)
Next screenshot: Artwork!
It’s close of play for Xploit in our timezone, but it’s amazing to think how many people in other countries are still hard at work on their projects. Keep posting the inspirational work!