End Day 1

So the first Day of Ludum Dare ends here (at least where I live) and I was suprisingly productive. From the graphical standpoint nothing much has changed from my last Screenshot (thats because I only worked on logic all the time). My little Persons are now getting Resources and bringing them to the construction sites. So my next target is to get a small economy into the game (wood, stone, ore, wool, grain …) that they use to produce Food and build more Houses and protect from the forces of nature/wild animals.

There are 4 key features that I hope to implement until tomorrow evening:

  1. small economy as mentioned above
  2. Family system, so that each person has a house with his partner and children
  3. Season system (Summer/Winter) so that you have to gather enough resources to survive in the cold months.
  4. Enemies: Wolfs attacking the Village from time to time

Sure there are other Ideas that would be quite nice but wont add much into the gameplay.