12h progress update
Been at it for 12h and my 8×8 pixel potato didn’t pass quality check because it looks like a slab of cheese! Other than that, player movement, level structure and collisions (mostly) done. Need to work on some enemies, items and scrolling “camera” system (half-done). I keep having problems focusing on one task. Jumping around working on various different things. I chose “minimalistic” art style with 8×8 sprites hoping it’d hide some of my crappy coder art and the game will be a generic platformer. Hoping to finish most of the major coding tasks today (2-4h more) or early tomorrow. After that, concentrating on making manu, adding levels and ironing out the details. First LD48 and I just hope I have enough time to finish this game in time.

12h status update screenshot