Well, that didn’t work so well

Suffice it to say I have now determined that my initial idea of minimizing sensory information and forcing the player to navigate a maze through echolocation appears to be entirely infeasible with the resources immediately available to me.

Back to the drawing board!

Comments

mihnescu
27. Apr 2013 · 17:17 UTC
It’s ok … It happened twice to me already. The idea is to fail fast and often so you can learn from the experience (I think)