WOOHOO METABALLS!

Metaballs
No interactivity, yet, but 200 metaballs rendered on your gpu! (requires webgl)
This example runs with 60fps on my machine and somewhat slower on a friends, but this number is way larger than what the final game will use, so I think it will do.
TODO:
- more fancy rendering
- interactivity
- an actual challenge
- athmosphere (music, sound)
- multiplayer??? (probably not in LD, but maybe post compo if I really like what I get to)
I plan the player controlling one crowd of metaballs that battles another, where they annihilate each other by getting close to one another.
no interactivity, yet, but 200 metaballs rendered on your gpu!, requires webgl
200 runs with 60fps on my machine and somewhat slower on a friends, but this number is not anywhere close to what the final game will use