12 Hours

12 hours in and I’ve got something:

12HoursNot my usual sort of game; no complex skill trees, branching dialogue systems, not so much as an inventory. Just blocks… and a little cube guy.

The aim is to remove as many blocks as possible while still supporting the little guy. Hopefully I’ll have plenty of time to add in some cool features (not too many though, it is suppost to minimalistic).

 

Dexter