Creating the Rich World
Been messing around with the built-in Terrain engine of Unity, first time I actually did that. Feed it with noise terrains from LibNoise (port for Unity) to get random stuff every time.
Lost way too much time getting the player-controls in though… in the end a rotation-restricted rigidbody attached to the camera will have to do.
Todo: generate my own skybox from noise too
Tags: Procedural Content, screenshot
Comments
27. Apr 2013 · 12:04 UTC
boobs land?
WuloTMP
27. Apr 2013 · 12:05 UTC
thats not so Minimalistic, dont you think? 😛
Joror
27. Apr 2013 · 14:34 UTC
Hopefully the game will achieve a ‘degradation’ to minimalism, while playing – so have to make it rich first~! Gotta add more colors and shapes!
