#26 – First journal entry
My typical LudumDare usually consists of finding some fairly simple puzzle mechanic that fits with the theme, getting the game done in about 8-10 hours, and polishing it up. I use GameMaker, an engine that I’m super familiar with, meaning I can program most anything that pops into my head with ease.
But not this year. This year, things are changing. This year, I’m going to try and learn Unity, something I’ve been putting off for quite some time. This gives me the advantage of letting more people (read: getting more people to) play my game, since downloading a super simple game is a hassle, not to mention that GameMaker packs on some filesize because of its runner.
I even considered making my game for Arduino, to attract the minimal audience, but I decided against it. I will be porting this game over to Arduino for my electronics class when this is all over, though.
So, what’s the game about? I can’t really tell you, since part of the game is “minimal information.” It’ll be up to the player to figure out what the puzzle is, as well as how to interpret the minimal information about their environment. However, it’s based on a puzzle we should all be familiar with, which is fairly minimalistic in its design already. It won’t be a super exciting entry, but it should be worth my time to figure out how to program all of this.