Brainstorm: Minimalistic
Minimalistic:
Controls: UP DOWN LEFT RIGHT
Gameplay: Get to the goal. Easy, right?
Level count: As minimal as possible. Maybe only one.
Mob count: None.
Particle count: As less as possible, disabling them on Android for performance
Art style: AMAP (as minimalistic as possible), maybe only black / white.
Level generator? Maybe when I’ve got time left. I don’t want to make a game be dependent of a level generator.
Game style: Minimalistic puzzle platformer. Nope, no keys. But Points.
Code style: WHO CARES?!
Player: Minimalistic “blob”, maybe deformed potato. Don’t get me wrong, I was on the team #votepotato
Level design: Minimalistic? Not so much. Mainly a verry “straightforward” level design with secondary endings.
Primary ending: Everything stays minimalistic.
Secondary ending: Everything gets maximalistic.
Good luck!