Brainstorm: Minimalistic

Minimalistic:

 

Controls: UP DOWN LEFT RIGHT

Gameplay: Get to the goal. Easy, right?

Level count: As minimal as possible. Maybe only one.

Mob count: None.

Particle count: As less as possible, disabling them on Android for performance

Art style: AMAP (as minimalistic as possible), maybe only black / white.

Level generator? Maybe when I’ve got time left. I don’t want to make a game be dependent of a level generator.

Game style: Minimalistic puzzle platformer. Nope, no keys. But Points.

Code style: WHO CARES?!

Player: Minimalistic “blob”, maybe deformed potato. Don’t get me wrong, I was on the team #votepotato

Level design: Minimalistic? Not so much. Mainly a verry “straightforward” level design with secondary endings.

Primary ending: Everything stays minimalistic.

Secondary ending: Everything gets maximalistic.

 

Good luck!