Intermission
I have no new screenshot because the game looks pretty much as it did before, but now I have keyboard and mouse movement and collision detection. I decided not to animate the character sprites, though, so that’s less art to make. One might even say minimal art. Eh-hmm.
So here’s what I’m at:
- 2d isometric anti-RPG in which the character loses levels and power as he or she progresses.
- Story-wise, you must find 7 cities by exploring an overland map. Each city has a sort of central temple with a guardian. To make it through to the guardian you must put treasure in urns, crates, etc. Once you defeat the guardian you “advance” to the next lower level and have to choose a power to give up.
- Once you reach level 0 you win! Yay!
- The powers you have make it easier to overcome obstacles, so the cities become harder to traverse but not impossible.
To-Do Next:
- Define powers and obstacles
- Get it to a playable state with one city map
- Real art instead of placeholder art
- Build levels
- Test test test
Now to sleep.