progress,progress…
I made a mockup of my game:
and now I have something like this (the map tiles are random, for testing)
I’m having some trouble building the map, though. My idea is to draw the map on a bitmap image and read each pixel, drawing different objects depending on the pixel’s color. Does anyone have any idea on how I can achieve this? (Using libgdx)


However, if you find Notch’s Ludum Dare entry prelude of the chambered.
Look at the source for that, he does the ame thing for his map. it’s 3D but it’s the same concept