I’m in!

Hey, this is going to be my 2nd Ludum Dare! My first one was for LD21 ‘Escape’, where I made a Flixel platformer, which went pretty successfully apart from some audio and level design issues.

This time I shall be using my own game engine called Vamos, which is a FlashPunk-style library written in the ooc programming language using SDL 2.0. I’ll likely be using Renoise for music, Fireworks and Graphics Gale for sprites, and Ogmo Editor for maps/levels (using the Tiny-XML library to read the level data). The mixer in my engine isn’t working yet, so I’ll be using another ooc library called bleep to play back sounds.

I’m really looking forward to this. I’ll admit I’m anxious about writing a desktop game in 48 hours – there’s a lot more things that can go wrong compared to Flash – but being able to write a game in my own engine will be a cool achievement.

Good luck guys!