I’m in!
It’s been a long while since I’ve done a Ludum Dare, I had a good run of 4 or 5 LDs a few years ago, but I haven’t been able to do any recently, let’s see if we can turn that around…
I’m gonna make something 3D, using C++. I’ll be using an incomplete but mostly functional game engine I made a couple years ago (https://github.com/RileyA/OryxEngine) which uses Ogre3d, OpenAL, bullet physics, and a few other odds and ends. I’ll be developing on Linux, but trying to keep it working on Windows as I go (I might set up an old Windows laptop as a buildbot if I have time in the next few hours).
I’ll be using Blender for modeling, Gimp for textures, and sfxr or something for some simple SFX.
The workspace:
Comments
26. Apr 2013 · 21:00 UTC
Cool I like Oryx’s state stack. That probably helps decouple initializing and destroying one state within another.
