Code Library Declaration…
I really should get this out the way before the LD madness gets under way. For my entry I’ll be using a publicly available build of our 2D engine named Titan which runs on MonoGame for Windows. As it comes with cut-scene management, tile mapping, animated sprite sheets, and ogg music playback out of the box, it’s definitely going to come in handy.
After the warm-up practice last week, I realised that I spend far too much time on boiler plate code, so using Titan will mean I can concentrate on making the best game possible, rather than faffing about trying to rebuild something I already have access too.
You can visit the homepage where the engine is free to download here: http://titan.xpod-games.com
Good luck everyone, this is going be a blast 
Aimee