I’m in for LD26!

I’ll be doing something for LD26 this weekend. Unfortunately I have quite a packed weekend even without LD, so I expect that I’ll only be able to invest around 12 hours total in my entry. I’ll be continuing down the path I started on for LD25 with a HTML5 Canvas game. At this stage I don’t know if I’ll use any libraries, but I will take a quick peek at what’s out there before I begin since I don’t intend to reinvent the wheel as I did last time (which was intentional, for learning).

Let’s hope that the HTML5 audio situation has improved since December…

*edit: I’m going to try going with cocos2D-HTML5; I’ve been using cocos2D on iOS recently, and it sounds like it’ll be a decently easy transition.