Returning for LD26
I’m back in for LD26, and this time I’m going international. That is to say, I’ll be spending the duration of the competition out of the country. I’ll be teaming up with my partner in game-development-crime in our fortified bunker in Buffalo, NY (well, close to it). Second game jam, first one as part of a team.
Dev tools: C#, XNA, .NET, Whiteboards, Dry Erase markers
Eye tools: Photoshop, probably (Wanyo’s call since he’s in charge of that)
Ear tools: That retro sfx sound generator I used last time (the name escapes me), Goldwave, Shure Beta 58A mic (or something like that) and an ART Pre-amp tube (to record XLR input)
Probably not going to be livestreaming since I won’t be at home, but I’ll be visiting the dev site this weekend and that’ll give me a better idea of what I’ll be working with.
I’m really excited for this LD. I expect game dev is a lot like Resident Evil 6: pretty fun by yourself, but way more fun if you’ve got a partner to do it with, especially when they can handle the parts you’re not very good at and vice-versa.
But without the QTEs.