Just in time!

Phew, I barely made it this time.

Now that I finished the game, I wish that I would have added more items to make the puzzles more complicated.

They are all super easy right now.

But, it is still fun to watch the neural network AI try to beat your deadly levels (especially when it explodes)!

While programming it, I kept on turning down the number of generations that the evolutionary algorithm ran for since it ran slowly even in release mode in VS2010.

But, when I took it out of the IDE and it performed absolutely no tracking anymore, it ran much faster suddenly. So I could have afforded more generations.

Oh well, the AI is still capable of beating the levels as intended most of the time even with so few generations.

LD25_screenie3