Crunch time.

Greetings, programs!

Look, ma!

This is the best game I have ever played, for serious.

Bad news: all I have right now is a generated tilemap with A* heap pathing.  I just didn’t have the time to prepare.  My prototype engine was barely a skeleton, so a lot has been written on the fly I hadn’t planned on writing.  Alex has been getting slammed with finals (on LD weekend! D:) which should have been accounted for, but my spontaneous nature got the better of me again.  So that’s pulled a lot of my time away from coding to make programmer art.  I promise, it will be PLAYABLE.  I cannot promise much else.

Of course, I am still having a blast! 😀