Crunch time.
Greetings, programs!

This is the best game I have ever played, for serious.
Bad news: all I have right now is a generated tilemap with A* heap pathing. I just didn’t have the time to prepare. My prototype engine was barely a skeleton, so a lot has been written on the fly I hadn’t planned on writing. Alex has been getting slammed with finals (on LD weekend! D:) which should have been accounted for, but my spontaneous nature got the better of me again. So that’s pulled a lot of my time away from coding to make programmer art. I promise, it will be PLAYABLE. I cannot promise much else.
Of course, I am still having a blast! 😀