SleepyParadox LD25 Jam : Submission / Post-Mortem
PC Build: http://www.mediafire.com/?a0g5a9xffe0ut16
Web Build: http://www.mediafire.com/?bd1wjhu9661knya
Resources used: Unity, some old camera code and coroutine tech
What went well:
Pathfinding, quite alot of the fun.
It finds all the squares you can walk to and the shortest path using A* in one search.
Camera Control, It seemed nasty at first but seize control of the camera to move it to characters when their turn started and moving it to follow attacks greatly improved player awareness.
What went horribly horrible wrong:
Time, this jam fell onto two work days! and I didn’t get alot of features I wanted in. Like win conditions or death :(.
