CORRUPTIONEXE postmortem
Well with my game CORRUPTIONEXE (or CORRUPTEXE whatever you prefer) done for this I guess it’s time for a postmortem.
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18652
I decided to work with Game maker: Studio for this, I’ve used Game Maker 8.1 quite a lot before this and I decided to try Studio because I assumed it was pretty much the same, but those small differences kinda affected the time it took longer time to do some stuff because of the differences.
I started out with no idea at all what to do, I expected “The End of the World” as a theme but because it was the theme I really didn’t want I was caught unprepared idea wise and it took a half hour to start and 4 hour later I changed completely direction on it all.
I succeeded in making a decent tune for it and even if I haven’t used sfxr I got some ok sounds from it.
In the first day I got the title screens done and I was ready to make some levels
However after finishing a level I pretty much burned out, I got sick of the idea and hated working on it and couldn’t come up with much more to do with it so I added the stuff I scrapped at the start in the game and a goat and called it a ending.
The Good:
Creative Idea, I haven’t seen any other with the same/similar idea at this ludum dare (yet)
Visuals are pretty good considering how bad I am at
The bad:
The ending, It’s just plain weird….
No real gameplay, I couldn’t get an idea what to do to challenge the player and still make sense with the game logic so I just let the player go nuts instead
Well, next Ludum dare I make sure to start with the gameplay first because that’s what I really find fun to work on in games.
Tags: ld25, post-mortem, postmortem
