Foiled by two lines of code!

My game (Blight on Happy Land) was apparently incredibly and unintentionally difficult for some people, because I wasn’t aware of the importance of Time.deltaTime and so the tiles in the game fell rapidly for some players, instead of at a more relaxed pace, making the game incredibly difficult and/or impossible. Ouch! The code was only even needed in one place! Two lines of code! Aghhhh!

Anyway, I’ve uploaded a fixed version of the game for web and windows, I’ve kept the old versions of course and made it clear that judging should only be done on the non-fixed version, but the fixed versions are up in case anyone wants to play the game as it was intended to run (I hope anyway) :)

Comments

17. Dec 2012 · 14:13 UTC
Damn time!