Post mortem
So I should make a post mortem over my game:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=5952

What went right?
- I figured out how to work with the physics engine Box2D, and how to combine it with my game library, CinderLib.
- I sorta-finished everything I wanted to finish, and I technically had time to spare.
- I have a functional, albeit simple, level editor.
- The gameplay idea was pretty ok
What went wrong?
- Motivation. It’s not that I didn’t enjoy making the game, but I can’t seem to keep myself loaded up for the entire weekend.
- I couldn’t be bothered to polish much due to motivation. The game is too easy because of that, it’s more of a physics sandbox than an actual game.
- No sound, little variation, all because of motivational issues.
- The excecution of the game isn’t very good
Comments
wccrawford
17. Dec 2012 · 10:54 UTC
Congrats on finishing! I had similar issues with motivation. I managed to stay motivated up until I had something I could call a game, but after that…