Unity killed the Geko and the Duck

Damn Unity.

For some reason, whenever we make a build (no matter what platform), old scripts are used. So we keep building the same build, and none of the changes are added.

Due to this, we’re pulling out of LD25 :(

Geko

Comments

17. Dec 2012 · 03:43 UTC
You had version control issues didn’t you? Unfortunately there are some strange issues to deal with. They all revolve around whether you’ve set assets to be stored as binary files or text files with meta data.
18. Dec 2012 · 06:55 UTC
Yeah, we were using git. We set it up so that only the assets folder was being synced, but somehow those nasty cache files and library data crept in.