Giving the Jam a half-assed attempt

Hi all,

I have been looking forward to participate in Ludum Dare for quite some time now. My last entry was submitted about a year ago now.

That being said, I do not have a x86 based stationary computer running Windows. I might find a work-around for that, but until then I’m using a old Macbook running OS X 10.6 and a Raspberry Pi 3 running Raspbian for development. Hilarious.

Regardless, I plan on drinking a lot, hanging out with my girl friend a lot, and coding a lot. That should make for one heck of a Ludum Dare.

I am still on the fence about what technologies to use for development. I am unsure if I can even compile MAGE2D (my game engine made specifically for speeding up Ludum Dare development) on the Raspberry Pi (I am unsure what versions of OpenGL and/or OpenGL ES that the Pi 3 supports). Furthermore, I am unsure in what regard I might need to change my C++ code in both MAGE2D and MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) in order to make it run and not crash on an ARM processor. Because of this, I am investigating the possibility to use other, cross-platform technologies, to develop the game such as C#, Java, and even Javascript (that last one really makes me scared).

Some of the tools I will use may or may not include:

  • C++, C#, Java, or Javascript
  • MiniLib (which is a small library containing useful data structures for generic use, mathematics, graphics, and SIMD arithmetic) and MAGE2D (my game engine made specifically for speeding up Ludum Dare development)
  • Qt Creator (for C++)
  • Monodevelop (for C#)
  • Netbeans (for Java)
  • Any text editor for Javascript
  • GIMP for image creation
  • SFXR for sound creation

I wish myself the best of luck and every one else participating misfortune! I am going to need it.