Almost there!

All 16 places have some flavor and story related. I don’t think I’ll be able to finish in time but this will be at least fun. I’ve got over 400 lines of human readable text on my class responsible for texts in game.

I never thought I would enjoy this much making a text-based game. Placing all these puzzles and unique events in game is so damn funny. ๐Ÿ˜€

I’m writing every text into my unity’s console so I still need some class to throw all texts into my screen. I’ll just replace the Debug.Log() for my method once its done anyway and it should work.