Good Morning Ludum! … with Zombies!

It’s close to midnight and something evil’s lurking in the dark… ‘Cause this is thriller! Thriller night!
… For those of you in EST. It’s a new day, and I made great progress last night. Just before I hit the hay, I made an Enemy mob which for now will serve as the object for all of my enemy models. All it does right now is slowly shamble in one direction, but I’m hoping to get to pathfinding today. Since pathfinding might be a large effort, I’m going to do some polishing before I get into it, just to make sure that if I fail on that there is still a semi-working game. I could always just spawn the mobs and point them at the player’s base. I would probably have to give them the ability to break through blocks, but that’s a backup plan.
For now the plan is to create traps! A spike trap, and a hammer trap for now. They’re going to have triggered animations, meaning they’ll animate only when someone walks on them. Hopefully that will only take me an hour or two, and then it’s on to pathfinding! The game is looking better since my last post. I added a few more block types, and reworked the map we’re on. Take a look at the progress!