LD25 Update

After a fun Saturday building up the engine (and going to the cinema) it’s now Sunday and I think the game is ready for a screen-shot.

Already done:

Physics, rendering, input and some artwork (assets).

TO-DO:

Assets, AI, Triggers, game-play entities, Goat.

 

I’m pretty happy with the time it took to get to this stage given the fact that I spent quite some time drawing and didn’t use any library like Box2D or lwjgl (which I said I was going to use).

I already have some ideas settled for the game’s mechanics and story, but it may change. You’re a guy named Devon who likes to destroy everything that’s beautiful and leave a path of destruction behind.

LD25