Bailing on this one, I’ve run out time :(
The idea I finally picked didn’t really work out – my physics implementing skills aren’t good at the best of times. The game never got to the stage I wanted it, but I think the idea was quite sound. I dropped my first idea due to not wanting to implement a navmesh (but I’ve just got the first part of that code working). If I keep adding snippets of code I can reuse then I’m sure in future challenges I’ll see more success!