Totally bogged down
Lighting is important for my game, so I need an LOS algorithm. Unfortunately my attempt to implement Bresenham’s is not working on the Y axis for unknown reasons, and KineticJS and its lack of (clearly documented) layer blending is not helping me debug it. I think I’m going to have to switch to another one.
Here’s a screenshot anyway. As you can see, the ‘lighting’ layer is completely obscuring the placeholder player graphic as I’m unable to tweak its opacity.
Another argument in favor of learning your tools before LD starts, I guess.
Tags: journal
