KISS in action

As my day is winding down, it is time for the update post:

Keeping It Simple (Stupid) has paid dividends. Rather than rewrite a major part of my buggy and slow pathfinding, I’ve decided to rework the game so the buggy conditions won’t be met and the path only needs to be generated one time, multiple times. I don’t know what I was thinking when I thought that I could hammer out a decent Dungeon Keeper game in 48 hours. I might have been able to do it without needing to generate decent art and sounds. Not to mention work created some significant distractions for a few hours that I was not anticipating.

My goal for this Ludum Dare has been set: I want to have a tighter and more polished game than my last completed LD#21 entry. It won’t go winning any awards, but I’ll certainly feel better about presenting it to other people.

Obligatory work-in-progress screenshot:

Delicious programmer art

 

Now, it ain’t pretty to look at, but the game is more or less there(minus a few features I’ve currently triaged out just in case).

Finally I need to learn how to draw pixel art. I feel as if everyone is putting me to shame!