Day 2, Midnight: 21 hours remaining
I would love to show you my amazing progress, my reams of sprite sheets and screenshots of my latest features… but sadly, I do not have these things.
around 1 pm today, I hit a roadblock: Flixel gave me an error that made it seem like it wasn’t instantiating the default camera. Seriously. Even the line if(FlxG.camera.exists) would give me a null reference error that pointed to something about updating the cursor – which didn’t make any sense, since I was set to use the system cursor. I was able to get rid of the problem by manually instantiating the camera, but I quickly found that none of the parameters I gave the constructor would do ANYTHING different at all! Not to mention that the camera wouldn’t follow the character even after a call to FlxG.camera.follow(). Researching the problem, I found a guy who told me to use FlxG.follow(), but that function doesn’t appear to exist. What a big help that was /sarcasm.
tldr; I’ve been banging my head against this same stupid problem for almost 12 hours. I’m re-writing the code bit by bit to see if I can replicate or perhaps solve the issue, but I’m not very optimistic about finishing anymore.