Level editor progress!

Half the reason I’m participating in this Ludum Dare is to have an excuse to get a bunch of work done on my 2D game engine. My particular game concept requires a level editor interface, so here’s how that’s shaping up!

You can place and resize blocks at the moment as well as changing their collision type. A list of properties of your selected object appears in the menu on the right, which slides in with the press of the right mouse button. If you don’t have anything selected, the right-hand menu will show a list of placeable objects instead.

Comments

Flumphysteria
15. Dec 2012 · 21:10 UTC
Was this inspired by incredibots by any chance? because that was and is an excellent game